Dev Log 01.07.26 - Fossils, Artifacts, and the Flower Temple
Emily Ramsden Emily Ramsden

Dev Log 01.07.26 - Fossils, Artifacts, and the Flower Temple

Hello and Happy New Year! :)

We've got a short update this time - just a mention of a couple new features that are dropping with today's update. We're gliding along with Phase 1 with these additions - only snow layers, festivals, and romance remaining!

Today we're adding in an artifact/fossil system. After purchasing a shovel from Tessa, look closely at the ground in each scene - if you see a lonesome dirt pile, click to uncover a potentially valuable fossil or artifact! We have a museum planned for your collections in the future, but for now these finds are just extra pocket money.

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Dev Log 12.23.25
Emily Ramsden Emily Ramsden

Dev Log 12.23.25

Hello and Happy Holidays!

We hope that you're enjoying the holiday season and having lots of fun! We're still hard at work on a big update for you - friendship events, character customization, and the mail system! How about a little look at all of them?

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Dev Log 12.10.25
Emily Ramsden Emily Ramsden

Dev Log 12.10.25

Hello again and welcome back to the Reel Life DevLog! Today we’d like to discuss where Reel Life currently is and where it is heading. …Which sounds very dramatic, but it isn’t really, we promise. We’ll also be talking pricing reductions!

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Dev Log 11.26.25
Emily Ramsden Emily Ramsden

Dev Log 11.26.25

Well, only two weeks after introducing our initial experience system, we’ve already made some drastic changes, ha ha ha. It’s for good reason, though, and involves the new ‘bad’ symbols’ we’ve introduced to help balance out slot machine wins. Let’s take a look at both!

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Dev Log 11.12.25
Emily Ramsden Emily Ramsden

Dev Log 11.12.25

Hello, again! A short one this week for Reel Life – we’ll just be revisiting the experience system a little and talking about a couple new journal features.

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Dev Log 10.29.25
Emily Ramsden Emily Ramsden

Dev Log 10.29.25

Experience! Today we’ll have a brief look at the experience system that’s being implemented as we speak. Also, an important note: we’ll be switching over to an every-other-week schedule for our Dev Logs to reflect more complex work on the way.

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Dev Log 10.22.25
Emily Ramsden Emily Ramsden

Dev Log 10.22.25

We’re releasing the initial crafting update today, so we’d like to do a quick summary of what’s going to be in the update – along with some spoiler-esque info on what can be made and found as a result!

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Dev Log 10.15.25
Emily Ramsden Emily Ramsden

Dev Log 10.15.25

Continuing on with crafting in the game, let’s look at how to find cooking recipes in Reel Life.

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Dev Log 09.24.25
Emily Ramsden Emily Ramsden

Dev Log 09.24.25

Today we’ll go over the rest of the machines that will be available in Reel Life in the coming weeks. These machines will help you melt, freeze, spool, and more! Since we went over the mechanics of machines in the last dev log, we’ll skip that and just explain the functions of each remaining machine.

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Dev Log 09.17.25
Emily Ramsden Emily Ramsden

Dev Log 09.17.25

Today we’ll be looking at a few of the crafting machines that will be in Reel Life. Machines differ from benches in that they will craft on their own while you’re out and about in the world of Reel Life.

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Dev Log 09.10.25
Emily Ramsden Emily Ramsden

Dev Log 09.10.25

Continuing on with the crafting benches in Reel Life, we’ll go over what crafting will look like in real time today.

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Dev Log 09.03.25
Emily Ramsden Emily Ramsden

Dev Log 09.03.25

We’re hard at work on our initial crafting offering and want to give you a little preview of what that entails.

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Dev Log 08.27.25
Emily Ramsden Emily Ramsden

Dev Log 08.27.25

As we approach our roll out of the additions mentioned in the last log, we thought it would be fun to take a look at the livestock in Reel Life for a bit.

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Dev Log 08.20.25
Emily Ramsden Emily Ramsden

Dev Log 08.20.25

With the basic tutorials done, we’re free to start moving back to new content additions. Our first new additions are on the small side, but we think they’ll be very helpful and provide a little more variety to gameplay.

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