Dev Log 10.29.25

Experience! Today we’ll have a brief look at the experience system that’s being implemented as we speak. Also, an important note: we’ll be switching over to an every-other-week schedule for our Dev Logs to reflect more complex work on the way.

 

But back to the experience system. We hope this system will provide a little spice to your gameplay once implemented. There’s will be six initial categories of experience you can gain: Farming, Ranching, Fishing, Mining, Foraging, Cooking, Carpentry.

 

Slot machine experience works a little differently from bench experience, so let’s go over that first.

 

With each item won on a slot machine in one of the categories above, you’ll get 1 experience point. So, say you win 14 Red Beets (B) – that will be 14 experience points toward Farming. Say you win 12 Small Milk (B) and 6 Average Milk (B) in one spin – that’s 18 experience points toward Ranching! You see how it works?

 

Earn enough experience and you’ll go up a level – and you’ll get to choose your new gift for the slot type you’ve leveled in! There are only 10 levels of experience per slot type, though, and 30 different levels of gifts you can potentially choose, so pick carefully!

 
 

Here are the potential gifts you can get (independent of each slot type): 1 more spin per harvest or machine per day, a constant multiplier on normal wins (wins outside of multiplier mini-game wins), more high grade wins, more large fish size wins, and more rare wins.

 

If these gifts are confusing now, just try playing the game for a little while and they should make more sense. Essentially, you can choose to win more spins, more items per each matched win, a better grade or size of item every so often, or more rare items wins every so often.

 
 

Crafting Experience works a little differently. This is experience for the Cooking and Carpentry categories.

 

Every item you craft gives you badge experience to reach the next level of crafting badge, right? Well, now that badge experience is also tallied in a separate total experience. And once you get enough total experience to reach a new level, you’ll have a better chance at making multiple items per each crafting recipe.

 

For example, you’re making a composter. You have the materials for one composter, but thanks to your experience level in Carpentry, you end up making two! At level 1 in Carpentry or Cooking experience you have a chance to make 2 items, at level 5 you have a chance to make 3 items, and at level 9 you have a chance to make 4 items.

 

Here’s how much experience you’ll need for each level:

Level 1

100

Level 2

171

Level 3

292

Level 4

500

Level 5

855

Level 6

1462

Level 7

2500

Level 8

4275

Level 9

7310

Level 10

12500

That’s it for today. Remember, we’re starting a bi-weekly posting schedule and won’t be back until 11.11. See you then!

 
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Dev Log 11.12.25

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Dev Log 10.22.25